125 research outputs found

    Decision Taking for Selling Thread Startup

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    Decision Taking is discussed in the context of the role it may play for a selling agent in a search market, in particular for agents involved in the sale of valuable and relatively unique items, such as a dwelling, a second hand car, or a second hand recreational vessel. Detailed connections are made between the architecture of decision making processes and a sample of software technology based concepts including instruction sequences, multi-threading, and thread algebra. Ample attention is paid to the initialization or startup of a thread dedicated to achieving a given objective, and to corresponding decision taking. As an application, the selling of an item is taken as an objective to be achieved by running a thread that was designed for that purpose

    Informaticology: combining Computer Science, Data Science, and Fiction Science

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    Motivated by an intention to remedy current complications with Dutch terminology concerning informatics, the term informaticology is positioned to denote an academic counterpart of informatics where informatics is conceived of as a container for a coherent family of practical disciplines ranging from computer engineering and software engineering to network technology, data center management, information technology, and information management in a broad sense. Informaticology escapes from the limitations of instrumental objectives and the perspective of usage that both restrict the scope of informatics. That is achieved by including fiction science in informaticology and by ranking fiction science on equal terms with computer science and data science, and framing (the study of) game design, evelopment, assessment and distribution, ranging from serious gaming to entertainment gaming, as a chapter of fiction science. A suggestion for the scope of fiction science is specified in some detail. In order to illustrate the coherence of informaticology thus conceived, a potential application of fiction to the ontology of instruction sequences and to software quality assessment is sketched, thereby highlighting a possible role of fiction (science) within informaticology but outside gaming

    Decision Taking versus Action Determination

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    Decision taking is discussed in the context of the role it may play for various types of agents, and it is contrasted with action determination. Some remarks are made about the role of decision taking and action determination in the ongoing debate concerning the reverse polder development of the hertogin Hedwige polder

    Quantitative Expressiveness of Instruction Sequence Classes for Computation on Single Bit Registers

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    The number of instructions of an instruction sequence is taken for its logical SLOC, and is abbreviated with LLOC. A notion of quantitative expressiveness is based on LLOC and in the special case of operation over a family of single bit registers a collection of elementary properties are established. A dedicated notion of interface is developed and is used for stating relevant properties of classes of instruction sequence

    Architectural Adequacy and Evolutionary Adequacy as Characteristics of a Candidate Informational Money

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    For money-like informational commodities the notions of architectural adequacy and evolutionary adequacy are proposed as the first two stages of a moneyness maturity hierarchy. Then three classes of informational commodities are distinguished: exclusively informational commodities, strictly informational commodities, and ownable informational commodities. For each class money-like instances of that commodity class, as well as monies of that class may exist. With the help of these classifications and making use of previous assessments of Bitcoin, it is argued that at this stage Bitcoin is unlikely ever to evolve into a money. Assessing the evolutionary adequacy of Bitcoin is perceived in terms of a search through its design hull for superior design alternatives. An extensive comparison is made between the search for superior design alternatives to Bitcoin and the search for design alternatives to a specific and unconventional view on the definition of fractions.Comment: 25 page

    Putting Instruction Sequences into Effect

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    An attempt is made to define the concept of execution of an instruction sequence. It is found to be a special case of directly putting into effect of an instruction sequence. Directly putting into effect of an instruction sequences comprises interpretation as well as execution. Directly putting into effect is a special case of putting into effect with other special cases classified as indirectly putting into effect

    Probability functions in the context of signed involutive meadows

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    The Kolmogorov axioms for probability functions are placed in the context of signed meadows. A completeness theorem is stated and proven for the resulting equational theory of probability calculus. Elementary definitions of probability theory are restated in this framework.Comment: 20 pages, 6 tables, some minor errors are correcte

    Bitcoin: a Money-like Informational Commodity

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    The question "what is Bitcoin" allows for many answers depending on the objectives aimed at when providing such answers. The question addressed in this paper is to determine a top-level classification, or type, for Bitcoin. We will classify Bitcoin as a system of type money-like informational commodity (MLIC)
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